![]() (Some addons used resource.AddWorkshop(), but I don't want that, because supposedly it's slow and that's the reason FastDL exists for Garry's Mod) Later I noticed that when I compress (some) addons' "resources" they get downloaded. Then I noticed that the map is getting downloaded, but other stuff doesn't. ![]() So I compressed them and put them into the FastDL. I noticed this map contains materials, models, and sounds in separate folders, not compiled into the map (I think you can do something like that). (I remember we had problems with this map before, so we ditched it) I got my FastDL setup, the structure is correct, compressed maps are getting downloaded.įirst occurrence of my problem appeared when I tried downloading a map ttt_glacier. There might be a bit GLua things mentioned quite a bit, but this is the last place I can find help after FP's forums shut down (I tried Garry's Mod official Discord server before) and I hope I can find someone that could help me here. But my question is about FastDL which (I think) exists on every Source game. Alright, so this is my first post here and I do know that this forum is more orientated around SourceMod and games like TF, CS:S, CS:GO and various mods.
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